![]() This version looked almost exactly like what we ended up getting in 2010, save for a few visual differences. Conviction would eventually make an appearance at E3 2009, though it was radically different from the brawler game previously seen. Likely as a result of that, Conviction was delayed multiple times, so it's not hard to figure that going with something more traditional was the best course of action in getting the game out the door. In fact, Ubisoft's big attempt at an open-world game in 2007 was Assassin's Creed, and that was far from seamless, required long loading screens between areas due to a limited understanding of how to push the newer hardware. ![]() We would eventually see Rockstar Games push the envelope of what was possible with titles like Grand Theft Auto 4 and Red Dead Redemption, but those came years later. ![]() Microsoft had secured exclusivity of the game even during its open-world brawler phase, but for the time, no development studio really knew how to make the best of the Xbox 360 or PS3. I'm only inferring there, but the originally planned 2007 launch date was very early into the life cycle of next-generation devices. There's never been a direct answer to that question, but it's possible that the power afforded by next-gen hardware just wasn't capable enough. There was obviously still going to be a mostly realistic direction where Sam would die in a couple of shots and couldn't fall from 20 feet without suffering injuries, but it was practically a different genre. Clearly inspired by the then-burgeoning Bourne film franchise, this take on Splinter Cell was a massive departure from the semi-serious political intrigue that the series had stuck to for four games.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |